© 2019 Steven McClellan

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STEVEN MCCLELLAN

3D CHARACTER ANIMATOR
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Throughout my career I've worked on various animated projects ranging from keyframe to mocap, from video games to visual effects shows to commercials. I have an extensive background in facial animation, having animated faces on over a dozen projects over the past decade. I've animated on Windows and Linux platforms in Maya, 3DS Max, FaceRobot, XSI, and Faceware.

Most recently I helped create, as part of the Single Player team, the realistic animation of Call of Duty: Modern Warfare and was responsible for of all the gameplay facial animation my team did for Call of Duty: Infinite Warfare. At Muse VFX I was animating and matchmoving for From Dusk till Dawn: The Series and for MTV's Teen Wolf, including a fully CG, keyframed character. I also worked on 3 seasons of facial animation for Disney's Dog with a Blog. Before that I was doing full-body keyframe animation at Zindagi Games, sculpting dynamic poses and animating the heroic characters for a brawler-type game.

In my own shots I aim to bring out the personality of the characters through their poses and realistic motion. Animation serves the needs of the project and I am perfectly adept at working for any platform, be it television, games, or the big screen.

Let me show you what I can do.

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